Jim Suchy recently laid down some basics of Rinda in his blog Rinda 101. I would like to build on that and talk a little about the
architecture. A rindlet
is some process that is listening to the rindlet
tuplespace
, waiting to read or take messages.
When a tuple
is written to the tuplespace
, the rindlet
will look at the message and determine if this is a tuple
of interest to it. If it is, then the engines warm up and the tuple
gets processed by the logic in the rindlet
. Otherwise, the rindlet
will take a pass, and wait for another message to be written to the tuplespace
.
These rindlets
are autonomous and asynchronous pieces of business logic that are messaging across many systems, or across many modules of the same system. We deploy them as daemon processes.
As a proof of concept, Jim and I built a trivia game, with two different interfaces. One will be a rich client, developed using a Ruby framework called Limelight, and one will be a command line Ruby client.
Lets look at the code in the rich client application which updates the question on a screen for all the trivia participants to answer.
This code spawns a thread to sit and listen to the rinda
server to see if there are any new questions. The questioner rindlet
will post a tuple
called “current question” every 30 seconds to change the question. After we create a rinda
client, we set up the match criteria for the tuples
we are interested in.
We want to read all tuples
that match the fourth parameter, which is the question text to display on the screen:
This example shows you can integrate your application with rinda. Your application can listen to the tuplespace
to get messages that are relevant only to it.
If you are writing a rails application, then you would have to use the view helper periodically call remote, since rails is single threaded, it isn’t as easy as firing a thread and moving on.
Lets start with some rindlet
code.
First, the with_standard_tuple
method is a standard wrapper to match elements and take the tuple
if it matches and pass it into the block. Alternatively, you could do:
The rindlet
itself then gets the next question from the game, and writes a tuple
back to the tuplespace
with a response, containing the question text. Notice the code in this rindlet
feels like MVC controller code.
Since rinda
is a technology and notation of communication, it will just call the business logic in the models and respond to the actions performed if needed. rindlets
often behave as system level controllers, not specific to any one application.
I have had lots of fun getting rindlets
to work, and they have been an interesting tool for decoupling business logic from any specific application.
Happy coding!