Test, Code, There Is No Step Three!

Test, Code, There Is No Step Three!

Eric Smith

April 13, 2007

Occasionally even great developers fall into bad habits, and the rest of us do it more than occasionally. This is especially true when under deadline and suddenly everything you’ve ever learned is thrown out the window in a desperate effort to get something to finish.

I’ll share a story from a recent project to demonstrate just how much trouble rushing can get you into, and why we shouldn’t chuck our good habits at the first sign of adversity.

The story was relatively simple. Multiple XML documents needed to be generated based on information from another application in the system. My pair and I sat down and wrote our first test, which looked a little something like this:

specify valid data should generate valid document do
		data.valid = true

		doc = doc_generator.generate(data)
		doc.valid?.should eql(true)
		doc.header.should eql("Valid Header")
		doc.text.should eql("Valid Text")
		doc.footer.should eql("Footer")
end

So then we wrote a little code:

def generate(data)
		if data.valid?
				doc = Document.new
				doc.header = "Valid Header"
				doc.text = "Valid Text"
				doc.footer = "Footer"
		end
end

Okay we’ve got a passing test, with the simplest thing that could possibly work.. Great. Now let’s do the next one. Looking at the acceptance test we need to generate a different document when the data is notifying us of inaccessible data.

Unfortunately there isn’t a flag for that, so we’ll have to figure it out from a combination of booleans. We write another test, we get it to pass with this code:


def generate(data)
		if data.valid?
				doc.header = "Valid Header"
				doc.text = "Valid Text"
				doc.footer = "Footer"
		elsif data.invalid? && data.accessible?
				doc.header = "Different Header"
				doc.text = "Different Valid Text"
				doc.footer = "Footer"
		end
end

That’s getting pretty ugly, but hey all the tests pass and we’re under deadline. We could replace the boolean checks with a query, but we’ve really got to finish and can’t be bothered with that kind of change.

It would take almost a minute! Of course the big problem isn’t this code, it’s that we have quite a few more acceptance tests to go. Eventually this code looked something like this:

def generate(data)
		if data.valid?
				doc.header = "Valid Header"
				doc.text = "Valid Text"
				doc.footer = "Footer"
		elsif data.invalid? and data.accessible?
				doc.header = "Different Header"
				doc.text = "Different Valid Text"
				doc.footer = "Footer"
		elsif data.reset? and not data.invalid?
				if data.new?
						doc.header = "Yet more Different Headers"
						doc.text = "Valid Text"
						doc.footer = "New Footer"
				else
						doc.header = "Another Different Header"
						doc.text = "Random Text"
						doc.footer = "a completely different Footer"
				end
		else
				doc.header = "Yet more Different Headers"
				doc.text = "Oh for crying out loud."
				doc.footer = "Good god another Footer"
		end
end

What do all those boolean combinations check for? Heck I don’t know. On top of that we’ve got several messages that are sent by this class that don’t use the data passed in, which look like this:


def send_error(message)
		doc.header = "Error Header"
		doc.text = message
		doc.footer = "Footer"
end

Clearly we had a problem, and my pair and I knew it the entire time, yet each time the refactor step in TDD arrived we would grin and bear it, with that deadline looming.

Each time the step would take longer and longer, as the code became more complex, but we wouldn’t change because of the immediate benefit. It’s always quicker to just change the one piece of code, right?

Obviously the answer is no, it isn’t. My pair and I demoed our code, made the customer happy and than frantically began rewriting the code. After about two more days of broken tests we had a reasonably clean and elegant solution, and I didn’t have to hide the code from Micah anymore.

How long did the first draft take? Oh, about two days all told. So we laugh and realize we could have made our deadline even if we had done the job right the first time, but even that isn’t true.

Remember the code became more and more complex as we worked through the story, and began to resemble legacy code. Each new document required us to figure out each boolean check, and usually led to us breaking old tests as the fragile code changed.

I firmly believe that if we hadn’t continues using the blunt tools of conditional code and implemented the object-oriented solution we later re–factored to we would have actually been done more quickly.

Furthermore while cleaning up that ugly code I wasn’t providing business value to the customer, thereby hurting the following iteration. A few days later I needed to add a new document to the system.

What had previously taken a half-hour or so for each case took seconds. Imagine if we had done that the first time. The moral of the story clear. CleanAsYouCode, and don’t let deadline pressure cause you to abandon your own principles.

In the long run and short run you’ll improve your codebase, make your customer happy, and probably enjoy your job more too.

Thanks to Instiki for the headline.

Eric Smith

Principal Developer, Crafter & Author

Eric Smith is a fan of the Chicago Bears, Chicago Cubs, and Bruce Springsteen; and he’s the  author of Game Development with Rust and WebAssembly, published by Packt. Eric is a consummate polyglot, with more than a decade of experience leading development teams and delivering software for global enterprise systems. He has also delivered native Android and iOS apps at every stage of their lifecycle.